![]() ![]() Performing this during specific regular moves will cancel the attack into a command move or Special Move. and you're not vulnerable when it finishes, making it great for counterattacks. The power gauge is depleted by 1 bar, however you become invincible while it's active. ![]() You're not vulnerable when it finishes, making it great for counterattacks.Īctivate a Guard Cancel Emergency Evasion by performing an Emergency Evasion when an opponent blocks. The power gauge is depleted by 1 bar, but you become invincible while it's active. The power gauge is depleted by 1 bar, however you become invincible while attacking so that you can counterattack your opponent's advance.Īctivate a Guard Cancel Emergency Evasion by performing an Emergency Evasion when blocking an opponent's attack. However, Recovery cannot be used against some attacks.Īctivate a Guard Cancel Blow Back by performing a Blow Back when blocking an opponent's attack. Some combos can be used on downed opponents, so try using Recovery to evade. *You will be slightly vulnerable when the action ends, so you must be wary.īy entering the Recovery command at the right time after being knocked back by an attack, you can avoid falling to the ground. For just a moment, you are immune to melee attacks and projectiles, but you can't avoid throws. *Guarded regular and command moves do no damage, but Special Moves and Super Special Moves do chip damage.Īlso, if you continue guarding attacks, the Guard Crush gauge will be depleted, and if the gauge reaches 0, Guard Crush is activated, leaving the character defenseless for a set time.Īn action that avoids an opponent's attack by rolling forward or backward. There are standing guards and crouching guards, but there are attacks that can only be blocked by one or the other. Some characters can perform mid-air throws.Īlso, if you enter a throw command at the right time when being thrown by an opponent, you can execute a throw dodge.īy pressing the directional button opposite of your opponent's direction, you can block attacks. Also, if you're in MAX mode and the power gauge has 1 or more bars, use 1 bar to change a Special Move to a MAX Super SP Move.Įnter the command when near an opponent to execute an unblockable throw. If the power gauge has 1 or more bars, use 1 bar to change a Special Move into a Super Special Move. Additionally, if you're in MAX mode, only 2 bars of the power gauge will be used, however MAX mode will end.īy repeatedly pressing □ when you're close to a opponent, the character activates a combo that leads to a Special Move. Each character is equipped with only one, but they can use it to turn the tide of a battle. The strongest Special Move that is activated by using 3 bars of the power gauge. *MAX Super SP Moves can be activated during MAX mode without pressing 2 buttons simultaneously. *The buttons that need to be pressed depend on the Super Special Move.Īdditionally, if you're in MAX mode, only 1 bar of the power gauge will be used, however MAX mode will end. Activated by pressing both punch buttons or both kick buttons simultaneously after activating a Super Special Move. Some moves will change when using light or heavy buttons.Įven more advanced Super Special Moves can be activated by using 2 bars of the power gauge. More advanced Special Moves that can be activated by using 1 bar of the power gauge. You can activate EX Special Moves as often as you like while there is a MAX mode gauge, but each activation uses the gauge. This is a special move with more power and better effects than the normal one. *The buttons that need to be pressed depend on the Special Move. Some moves will change when using light or heavy buttons.Īctivated while in MAX mode if you press both punch or both kick buttons simultaneously after activating a Special Move. With a combination of directional and other buttons, each character's special move can be used. *Counter hit: If your attack hits during the opponent's attack action, it becomes a counter hit (there are actions that won't do this). This won't blow the opponent across the screen, but you can follow-up if it was a counter hit. After an opponent is blown back, they will be stunned and you can continue the attack.Īlso, mid-air execution results in a Jumping Blow Back. When executed while on the ground, it will be a Standing Blow Back, and your opponent will be blown to other side of the screen. Pressing the punch or kick button will execute a normal attack.Īttacking when right next to your opponent changes the attack.īy pressing the heavy punch and heavy kick buttons together, you can execute a Blow Back. ![]()
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